DH is a viable stage, but does suffer from people abusing its space and the tree for camping. I've been timed out on this stage by Sheik before, and I've seen it happen with jiggs as well. Need I mention Little Mac. There's an easy solution to this problem: strike this stage. Easy. Done. The problem has been averted.
The tree isn’t polarising. In fact, there are many characters that can’t abuse the tree, but do enjoy the space that DH allows, such as Greninja or Falcon. These matchups make up the majority of matches where DH is played, unless a player in unfamiliar with the stage and the camping it has the potential to allow in which case they will learn from it and ban it, like any other stage.
The dog and birds add depth to the stage without being too obtrusive. And yes I would argue that just like any other skill you use in smash, such as dexterity or prediction, situational awareness contributes to being a better smash player.
Every stage can be abused. Even Smashville, which many people argue is the most balanced stage, is easily abused by characters like Sheik, Pikachu and Ness to get ridiculously early KOs. The solution is to simply strike that stage, like any other. DH is no different. http://oddshot.tv/shot/vgbootcamp-2015082922255794
For most of the game (LoZ TP), Zant presents himself with a mask of calmness and control, always maintaining an upright posture and speaking in a cold, sinister voice. Zant has also shown himself to be incredibly ruthless in achieving his goals. Upon his final confrontation with Link and Midna, it is revealed that Zant's earlier persona was a facade and that underneath is a raving lunatic. Zant reveals himself to be very insane, often going on bizarre tangents, hopping up and down, and throwing a tantrum in a manner similar to that of a child.
Dash attack Spins incredibly fast along the ground. Think mm dash attack.
Jabs 1. Slice with right arm. 2. Slice with left arm. 3. Spin full circle and slice with both.
Tilts f-tilt Zant thrusts his arm out, moving his body as well. d-tilt Zant swipes at his opponent’s feet with his blades. u-tilt Slices around his body with one of his blades.
Forward Smash Slices forward with both blades at once, think Falco.
Up Smash Slices upwards with both blades at once, arms x-motion. Think Greninja.
Down Smash 1. Zant slices downwards with each scimitar on each side of him., OR 2. Zant flips upside down and spins rapidly on his head with scimitars out.
Aerials Nair Spins with his blades out. Fast as falco, but the angle of Lucario. Fair Slashes quickly with one blade, then the other. U-air Slashes above him with his blades, double hit. Dair Zant pulls up his legs and slashes below him with his blades. Bair Kicks backwards with a foot, OR Zant slashes behind him with his blades, double hit.
Specials B: Dark/purple energy blasts from each hand, right left right left etc. Fast. Think Fox’s lasers. <>B: Zant summons a hand out of twilight matter which slams into the ground. u-B: Teleports in and out of the twilight realm. Think Zelda/palutena d-B: Counter? Not sure
Grab Grabs telepathically / without physical touch. f-throw: Throws opponent forwards. d-throw: Throws opponent downwards into a twilight portal, from which they are spat back out. u-throw: Throws opponent upwards. b-throw: Bends at waist and throws the opponent backwards, Zant ends up parallel to the ground.
Taunts 1. Does a little dance / jig 2. Spins around and does a pose 3. Increases then decreases in size 4. Teleports into then out of the Twilight Realm.
Final Smash Light darkens, Zant rises into the air, idles, then splays his limbs out and the circle of runic markings (this action is seen in the first link each time you beat him in a section). Enemies caught in the circle take heavy kb and damage.