Sora would be another sword user but his weapon would be his iconic Keyblade. He would be mid speed on ground runner, floaty in the air with medium air speed and is average weight. He would also be a semi juggle character with lots of moves that hit multiple times or can string into other moves. He would have his KH 1 outfit as a skin and then his KH2 main outfit and Drive mode skins as alternates. At the end of his Keyblade it does more damage like Marth’s tipper but doesn’t send them further, just does more damage and might have a different affect like F-Air spikes if you hit at the end of the blade.
Ground Moves Jabs His Jabs would be a basic overhead swing (hit 1), a lunge (pokes Keyblade forward, hit 2), and then hit 3 is just a wide swing in front of him. Not a rapid jab. Based on his distance away from when he starts then jab though Hit 1 and 2 swap and he hits 2,1,3 Just like in the Game. But close would be 1,2,3.
Back Air Very basic just turns his body and swings his sword behind him the same way Marth/Lucina/Cloud. Not a multi-hit move.
Up Air He summons a second Keyblade Oathkeeper and Sora spins like a ball in the air and the blades spin around him hitting all around him. He spins in the video a few times but for smash he could spin 1 time and it hits 1 time either on top or underneath. Underneath is a sour spot. https://www.youtube.com/watch?v=uCp7uLnsRGc 27 seconds.
Down https://www.youtube.com/watch?v=uCp7uLnsRGc 20 seconds in. The video shows this in his Final Form but it can be tweaked to just use 1 Keyblade. So he dives towards the ground and it is a multi-hit move. Much like Corrin’s down air.
Neutral Guard Break – Dashes forwared and hits shield to break shield. Probably break it when shield is a little lower then when Ryu can. http://www.khwiki.com/Guard_Break
Side Special Quick Run- He dashes left or right at high speed (Very much like Fox/Falco illusion) doesn’t hit people and is invincible in the middle of the move only but at the start and end of it can be hit. http://kingdomhearts.wikia.com/wiki/Abilities_(Kingdom_Hearts_II)
Up (recovery) He basically does like a third Jump (lunches himself upward at an angle) But he summons 2 Keyblades around him Oblivion and Oathkeeper and they spin underneath him. If he hits someone with it underneath him it spikes them but at the top of him it doesn’t have a hitbox. https://www.youtube.com/watch?v=uCp7uLnsRGc 20 seconds in.
Down Special A counter as he has one in the game called Guard. Could be like his KH2 version where he spins his body around and puts his Keyblade in front of his body. What can be different about his like in KH2 if he doesn’t suffer a high amount of recoil from an attack he counter attacks (like the rest of the cast with a counter) or he can block many attacks in a row for the time the animation is up. So it could block a few lasers but he cannot counterattack those. Only counterattack tilts, attacks, smash attacks, aerials and certain specials. https://www.youtube.com/watch?v=CBja-clxseQ 18 seconds in you see him use guard and his body turns
Taunts Can be his finishing poses from when he completes rounds at the coliseum in KH1