Phoenix Wright is a gimmick character that relies on a mechanic I will refer to as Evidence (expounded on later). Wright will have fairly floaty jumps, but decent weight, with average air control. While he has a few disjoints, he will have fairly large hitboxes on some of his moves, creating a character that its reliant on spacing, and abusing the gimmick.
Jab: Wright throws his arm out holding several papers. Rapid jab has him rifling through the papers, before finishing by flourishing them again.
Dash Attack: Maya materializes behind Wright, pushing him over and plowing into the enemy. This move is slow, largely disjointed, and can kill. High end lag (similar to Dedede).
Ftilt: Wright sneezes violently. Sends the opponent on a near straight up angle.
Utilt: Wright covers his head in fear, his hands creating a hitbox above his head. His hands are an invincible hitbox.
Dtilt: Wright falls to the floor, landing on his butt. his legs shoot out in front of him, creating the hitbox.
Foward Smash: Wright slams his hands down on a desk that appears in front him, sending out a shockwave. This move has high startup, but low endlag. disjointed, but hitbox is most effective at point blank.
Upsmash: Maya jumps on Wrights shoulders from behind, and thrusts an item in the air. Each item is random, and does different damage, and knockback. Upsmash items: Magatama: short range, multi hit, fire element, average damage, large knockback. Stepladder: Long range, average damage, average knockback. Pearl Fey: Low damage, high knockback. Pearl attacks by screaming. Down Smash: The judges gavel slams down on Wright, damaging nearby enemies and sending them at a fairly low angle.
Neutral Air: Papers explode from Wright, damaging enemies.
Forward Air: Wright thrusts his Magatama forward, causing a lingering hitbox that drags enemies with him.
Back Air: Wright looks behind him as Missile (the dog) dashes past him. Large disjoint.
Up air: Wright sneezes, propelling himself upward as the hitbox.
Down Wright narrowly dodges a descending gavel, which meteors enemies at his feet. Large disjoint.
Neutral: Searching... / I've got it!: This move functions in two parts. Wright must be on the ground to perform Searching.... He will crouch down and dust around, looking for clues. This functions as a charging move. The move takes roughly 1.3 seconds to charge, but CANNOT be stored. After finishing charging, Wright will either sulk if he has found Useless Evidence (which will cause him to lose his charge), or he will look happy if he finds Key Evidence.
Key Evidence will store his charge. A stored charge can be unleashed with ANY of his specials, buffing them. I've got it! is the buffed form of Searching... This will increase Wrights damage, KBG, knockback resist, and movement speed for 10 seconds. Note that if any other buffed specials are used in this time, the self buff will dissipate.
Side: Hold it! / Objection!: The unbuffed version of this move shoots out a large speech bubble in front of Wright that causes him to scream, "HOLD IT!" This will cause a movement speed debuff on the enemy for a duration of 5 seconds. This move does 1% damage so it can cause flinch.
Objection! will cause a speech bubble to appear, and Wright will shout, "OBJECTION!" This will instantly cause stun (similar to ZSS) on the target, as well as causing 16% damage.
Up: Maya?! / Mia?!: The unbuffed version of this move will cause Maya to appear below Wright, frightening him into leaping high into the sky. This move has no active hitbox, but hyper armor on the first few frames.
The buffed version causes Mia to infuse Wright with her spirit, causing him to determinedly launch himself upward. This has the same stats as Maya?! but it also creates a disjointed hitbox, and goes slightly farther.
Down: Gumshoe?! / Edgeworth?!: The unbuffed version of this move causes Gumshoe to run in from in front of Wright, presenting him with a piece of evidence (this is flavour). Gumshoe creates a hitbox that knocks the enemy away as he charges past.
Edgeworth?! causes Gumshoes to run in from behind Wright, and Edgeworth in front of him. The hitboxes will knock targets hit into Wright, which combos into Wright having a revelation, causing an extreme amount of knockback. Both versions of this move have high endlag, although Gumshoe?! is slightly less so.
Poor grab range. Poor Dash Grab. No Zair.
Up taunt: A coffee mug is thrown at Wright, causing it to drip down his face.
Side taunt: Trucy runs up to Wright, who bends down and pats her head.
Down Taunt: Wrights eye glints as he points at his opponent with an outstretched arm.
Final Smash: Turnabout Smash!
Wright believes extremely strongly in his clients. Upon use, Wright slams his hands down on a desk in front of him, causing all opponents grounded on the same plane as him to be stunned for the duration of the move. A horde of every innocent client Wright has ever had charges across the screen, trampling all stunned targets, causing 40% damage and large knockback. Wright is then hoisted high by his ex clients, healing him by 20%.
Vyera, do you think you'd be keen on doing some pika coaching? As much as I love the big lug, D3 struggles hard in some MUs. I love the idea of Pika, but have NO idea where to start.