Nice work Aerodrome, this will be very helpful for people who want well organised online frame data such as myself. I particularly like the character rankings for some of the statistics, keep up the work!
05/09/2015 14:58:06
Thanks. Also I don't really have any set list, so if people beg for their character enough here, it may be bumped up the priority list...
05/09/2015 14:59:39
![](/Content/Uploads/Images/Quickdraws/0fd2cab5-efb4-4cf2-ab0b-0655103d62a9.gif)
05/09/2015 14:59:39
When Wario's done I will be most pleased
05/09/2015 15:03:31
![](/Content/Uploads/Images/Quickdraws/ebb75b03-9d85-441e-828a-a0ff72a5cd03.jpg)
05/09/2015 15:03:31
nice.
Would love to have how many frames a jump and hop lasts for; so I can do some calculations. With Villager's up-air immediately after a short hop I can land without suffering landing lag from the aerial, but If I did the up-air about 2-4 frames too late, it seems I will get the landing lag. I want to know the exact number of frames I have to insert the up air after the short hop. I can also fast fall at the very end of the immediate up-air to save a couple frames (like 1 or 2 it looks like).
05/09/2015 15:24:10
Would love to have how many frames a jump and hop lasts for; so I can do some calculations. With Villager's up-air immediately after a short hop I can land without suffering landing lag from the aerial, but If I did the up-air about 2-4 frames too late, it seems I will get the landing lag. I want to know the exact number of frames I have to insert the up air after the short hop. I can also fast fall at the very end of the immediate up-air to save a couple frames (like 1 or 2 it looks like).
05/09/2015 15:24:10
eltoNNNNNN said:that's a good idea actually
nice.
Would love to have how many frames a jump and hop lasts for; so I can do some calculations. With Villager's up-air immediately after a short hop I can land without suffering landing lag from the aerial, but If I did the up-air about 2-4 frames too late, it seems I will get the landing lag. I want to know the exact number of frames I have to insert the up air after the short hop. I can also fast fall at the very end of the immediate up-air to save a couple frames (like 1 or 2 it looks like).
05/09/2015 19:07:51
Tfw when you're a frame data goddess and your favourite jam comes on
I've been begging you to do Pac for ages, please do Pac
Please <3
05/09/2015 22:18:14
![](/Content/Uploads/Images/Quickdraws/622be79f-138e-4fd9-8c72-77e13b494e79.gif)
Aerodrome said:
Thanks. Also I don't really have any set list, so if people beg for their character enough here, it may be bumped up the priority list...
I've been begging you to do Pac for ages, please do Pac
Please <3
05/09/2015 22:18:14
what does "FAF" mean?
05/10/2015 00:45:51
05/10/2015 00:45:51
GIRL said:
what does "FAF" mean?
It means the first actionable frame you can perform another move after performing that one
http://www.kuroganehammer.com/Glossary
05/10/2015 01:17:28
Thanks Revax. I wanted to put the terms on each page but it gets too cluttery. PAC-MAN's data has been added. Now Dean can continue to troll his doubles partners in style.
http://kuroganehammer.com/Smash4/PAC-MAN http://kuroganehammer.com/Smash4/Pikachu
05/13/2015 10:22:13
http://kuroganehammer.com/Smash4/PAC-MAN http://kuroganehammer.com/Smash4/Pikachu
05/13/2015 10:22:13
The only moves I actually use are down-B and nair and I don't need your fancy site to tell me that.
05/13/2015 12:07:33
05/13/2015 12:07:33
http://kuroganehammer.com/Smash4/Sheik http://kuroganehammer.com/Smash4/Rosalina And Luma
and my newest one (which i just finished):
http://kuroganehammer.com/Smash4/Little Mac
05/30/2015 18:25:11
and my newest one (which i just finished):
http://kuroganehammer.com/Smash4/Little Mac
05/30/2015 18:25:11
Get the links right pls :<
05/31/2015 00:26:14
05/31/2015 00:26:14
i blame kaion
05/31/2015 01:00:35
05/31/2015 01:00:35
Wii U: NimbusSpark
In complete honesty, I don't think Little Mac's Speed should be that high, unless this is considered to be for both attack speed and movement. In terms of movement, he should be a bit lower, although not by much - depsite his poor air game, his fall speed is great and his horizontal air speed is pretty average. Perhaps reduce it to 9/10, because he's far from being the fastest character overall.
05/31/2015 06:27:45
05/31/2015 06:27:45
NimbusSpark said:Honestly I considered a 9 and probably will change this.
In complete honesty, I don't think Little Mac's Speed should be that high, unless this is considered to be for both attack speed and movement. In terms of movement, he should be a bit lower, although not by much - depsite his poor air game, his fall speed is great and his horizontal air speed is pretty average. Perhaps reduce it to 9/10, because he's far from being the fastest character overall.
Characters who will probably have a 10
Sonic: 2.8
ZSS: 4.75
Falcon: 5.65
Greninja: 5.9
Characters that should probably have a 9
Sheik: 8.15
Mac: 9
Yoshi: 9.1
Fox: 10.95
MK: 14.55
Mii Brawler: 14.75
The only reason I put Mac as a 10 is because he generally doesn't go into the air.
05/31/2015 13:58:08
Have you considered doing frame data for character's ledge options and ground get up options? Also techs as well. I know this is a lot of work but is handy info to have.
05/31/2015 14:31:59
05/31/2015 14:31:59
I've added Falcon's data
http://kuroganehammer.com/Smash4/Captain%20Falcon
They're low priority atm
06/04/2015 01:08:46
http://kuroganehammer.com/Smash4/Captain%20Falcon
Maribro said:
Have you considered doing frame data for character's ledge options and ground get up options? Also techs as well. I know this is a lot of work but is handy info to have.
They're low priority atm
06/04/2015 01:08:46
I honestly thought you wouldn't do falcon haha
06/04/2015 02:12:31
06/04/2015 02:12:31
GIRL said:Secretly I like Falcon as a character, but I'll never say that out loud.
I honestly thought you wouldn't do falcon haha
![](/Content/Uploads/Images/Quickdraws/fdcd45d5-899f-4f14-b9d9-82f55327fb9f.gif)
06/07/2015 15:36:39
How far down the list is Greninja? haha
06/08/2015 01:13:42
06/08/2015 01:13:42
I'll do Greninja after Mario http://kuroganehammer.com/Smash4/Mario @Oridion
I haven't finished the image yet, but here we go! http://kuroganehammer.com/Smash4/Greninja
That was quite difficult.
06/08/2015 12:20:46
I haven't finished the image yet, but here we go! http://kuroganehammer.com/Smash4/Greninja
That was quite difficult.
06/08/2015 12:20:46
Oh wow that was fast , nice work Aero! and thanks :)
06/08/2015 13:14:12
06/08/2015 13:14:12
http://kuroganehammer.com/Smash4/Charizard
This page got an update this afternoon.
06/09/2015 05:22:11
This page got an update this afternoon.
06/09/2015 05:22:11
Hey Aero, may I request for Diddy Kong frame data?
06/09/2015 05:38:51
06/09/2015 05:38:51
JLo said:up air is frame 3
Hey Aero, may I request for Diddy Kong frame data?
06/09/2015 05:54:46